The Intel UHD Graphics 16 EUs (Jasper Lake, Gen. 11) is an integrated graphics card found in the Jasper Lake Celeron SoCs, specifically designed for laptops and small desktops. It represents the lower-tier GPU within the Jasper Lake series, catering to Celeron Dual-Core processors, and features 16 of the 32 EUs (Execution Units / Shader Blocks). Unlike dedicated graphics cards, it doesn’t have its own graphics memory, and its clock rate varies depending on the specific processor model. At the time of launch, there are two Celeron models, namely the N4500 with 6W and N4505 with 10W, clocked at 350 – 750 MHz.
Thanks to its improved architecture and increased EUs, the UHD Graphics outperforms the older Gemini Lake SoCs (e.g., UHD Graphics 600).
A notable feature of the Gen11 graphics card is its support for Variable Rate Shading (VRS). This feature allows game designers to allocate shading resources selectively, enabling them to prioritize shading on certain objects while reducing resolution for others (e.g., objects in the background or behind fog). Early results indicate up to a 1.3x performance improvement in Unreal Engine POC and a 1.2x speedup in Civ 6. As of now, VRS is primarily supported by Nvidia Turing architecture (GTX 1650 and higher).
Another significant improvement is seen in the integrated video de- and encoder, which Intel states has been substantially enhanced without providing specific details. The previous generation was capable of decoding VP9 and H.265/HEVC in Main10 profile with 10-bit color depth using dedicated hardware.
The Jasper Lake SoCs, including the integrated GPU, are manufactured using the 10nm process, similar to the Ice Lake architecture. This process is expected to be comparable to the 7nm process employed by TSMC.
Graphics Processor | |
---|---|
Chip (Intel Celeron N4500) | |
Architecture | Generation 11.0 |
Foundry | Intel |
Process Size | 10 nm+ |
Transistor Count | unknown |
Density | unknown |
Die Size | unknown |