The Intel UHD Graphics 24 EUs (Jasper Lake, Gen. 11) is an integrated graphics card designed for the Jasper Lake Celeron SoCs, specifically targeting laptops and small desktops. Positioned as the mid-range GPU within the Jasper Lake series, which is tailored for Celeron Quad-Core processors, it incorporates 24 of the 32 EUs (Execution Units / Shader Blocks). Similar to its counterparts, it does not have dedicated graphics memory, and its clock rate varies depending on the specific processor model. Currently, there are two Celeron models available at launch, namely the N5100 with 6W and N5105 with 10W, clocked at 350 – 800 MHz.
Thanks to its enhanced architecture and increased EUs, the UHD Graphics performs notably better than the older Gemini Lake SoCs, such as the N5000.
A noteworthy feature of the Gen11 graphics card is its support for Variable Rate Shading (VRS). This allows game designers to allocate shading resources selectively, enabling them to prioritize shading on certain objects while reducing resolution for others (e.g., objects in the background or behind fog). Early results suggest up to a 1.3x performance improvement in Unreal Engine POC and a 1.2x speedup in Civ 6. As of now, VRS is primarily supported by the Nvidia Turing architecture (GTX 1650 and above).
Another hardware improvement is seen in the integrated video de- and encoder, which Intel claims has been significantly enhanced, although specific details are not provided. The previous generation could decode VP9 and H.265/HEVC in Main10 profile with 10-bit color depth using dedicated hardware.
The Jasper Lake SoCs, including the integrated GPU, are manufactured using the 10nm process, akin to the Ice Lake architecture. This process is expected to be comparable to the 7nm process used by TSMC.
Graphics Processor | |
---|---|
Chip (Intel Celeron N5100) | |
Architecture | Generation 11.0 |
Foundry | Intel |
Process Size | 10 nm+ |
Transistor Count | unknown |
Density | unknown |
Die Size | unknown |